Luna Playable

Unity Playworks (Luna) export → network-ready playable

⌘↵ build

Playable ad converter

Turn a Unity Playworks export into a network-ready playable.

Upload your Unity Playworks export (formerly Luna) — the build Unity writes to LunaTemp/stage4/create-hub/. Pick the network. Get back one small, validated playable with that network's real click and lifecycle events — Google Ads, TikTok, Meta, Mintegral, AppLovin, ironSource and more.

Free account · 1 free build credit · packs from $100 · failed builds are never charged

One artifact per network, built to that network's spec

Each target has its own packaging, size cap, click call and lifecycle signals. The builder applies them and refuses to ship something that breaks a rule.

Three steps, then it's on your disk

Find & zip the export

Build in Unity with Luna, now Unity Playworks. The export is written to LunaTemp/stage4/create-hub/ — zip that folder.

Upload, pick a network

Drop the Playworks export and choose the target: Google Ads, TikTok, Meta, Mintegral, AppLovin, ironSource and the rest.

Download & submit

Size-stripped, validated, with the correct CTA and events. Preview it in a device frame, then download the artifact.

Buy credits

One credit builds one playable for one network. Credits are valid for 30 days, and a build that fails validation is not charged.

Prices in USD. Credits are valid for 30 days and are refundable while unused within 14 days of purchase — see the Refund Policy. Need another volume or a monthly arrangement? Contact us.

Questions

What is a playable ad converter?

A playable ad converter turns a Unity Playworks (formerly Luna) export into a self-contained HTML5 playable that a specific ad network accepts — matching its packaging, size cap, click call and lifecycle events. Luna Playable does that for every supported network from a single upload.

What exactly do I upload?

Your Unity Playworks export (formerly Luna): the build Unity writes to LunaTemp/stage4/create-hub/, zipped. At its root you should see index.html and engine/scripts.js. The builder strips build scratch and inlines the assets into one self-contained file. Full guide.

How do credits work?

Create a free account and your first build credit lands immediately — one per person. Each successful build costs a credit; a build that fails validation is free. Credits are valid for 30 days from the day they are granted and are spent oldest-first, so a newer pack never extends an older one. Your balance and next expiry date are on your account page. Bigger packs are arranged through the contact page.

Which networks are supported?

Google Ads, TikTok, Pangle, Meta, Mintegral/PlayTurbo, AppLovin, Unity Ads, ironSource, Vungle/Liftoff, Chartboost, DT Exchange, inMobi, Moloco, Snapchat, Tencent and Yandex. Each gets its own packaging, size cap and click call.

Is the build checked before I submit?

Yes. Every artifact is measured against the network's size and file caps and checked for forbidden literals; the report lists each check with its value.

Do you keep my export?

Your upload stays on your account so you can rebuild for more networks without re-uploading — even after the server has gone idle. It is used for nothing else, and Delete upload removes it the moment you ask. Removing your account removes it too. See the Privacy Policy.